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  1. Kolmnaist: A Female-focused NFT Project

    July 26, 2022 by Methini G., Helena F., and Viktoria L.

    View their project here: https://viktorial33.wixsite.com/kolmnaist/

    Driving Question: How might we use blockchain technology to create future innovative ventures?

    What were your goals for this module?

    Helena: My biggest goal for the module was having good teamwork with my peers, learning about blockchain, and applying it to something I am really passionate about. Having an impactful final summative that showcases an issue is so important for our community, and I’m proud to see that we achieved all of them together.

    Methini: For our module summative, my teammates and I designed a project called Kolmnaist, which means three women. The theme of our project was using blockchain technology to create an NFT collection that empowers women from India, Estonia, and Brazil.

    My goal for this module was to understand what blockchain is and how it works because blockchain was a whole new topic for me. When we started learning about blockchain, all I could think about was its negative aspects, like affecting the environment and people. But later on, we explored how we can use blockchain for a positive impact.

    Studying the fourth industrial revolution is genuinely a shock on how innovative the world is becoming.

    What new things did you learn about yourselves?

    Helena: I learned that I am actually very interested in exploring this technology that, at first, I didn’t think I was ever going to connect to.

    Methini: I learned to develop my pitching skills and also realized that I’m not too fond of blockchain and its future roles in our day-to-day life.

    What are your biggest takeaway lessons from this project?

    Helena: I think I learned a lot about adversity and dealing with things going out of plan, but still being able to adapt and make the most out of it.

    Methini: My biggest takeaway from this module is to be confident while pitching/presenting, have clear eye contact with the audience, and understand ways to use blockchain positively.

  2. Cash $Back

    by Noah D.

    Driving Question: How might we use blockchain technology to create future innovative ventures?

    What were your goals for this module? How did you achieve them?

    My goal for this module was to develop a solid and applicable understanding of blockchain. Coming in, I knew absolutely nothing about NFTs, cryptocurrency, decentralized finance, or web 3.0. Now, I can say that I have a significant knowledge bank about these emerging technologies. I was able to apply my understanding to create a wireframe and white paper for a decentralized face-to-face loaning platform: Cash $Back.

    What new things did you learn about yourself?

    Through this module, I learned a lot about the feedback process. I had multiple ideas for my module summative that I was really excited about. However, when I brought them up with guest speakers and module leads, they got picked apart and heavily criticized. I realized that I didn’t know quite as much as I thought about blockchain, and as such was able to begin seeing this feedback not as something to fear, but something to learn from. By the end of the module, I hoped for critical feedback on my work, as I knew that that is what would help me the most.

    What are your big takeaway lessons from this project?

    From this module, I took away a really good understanding of a technology that could be very relevant to all of us in the future. I found a passion for design – spending hours on end choosing color palettes, font combinations and arranging features for my wireframe. I came to new realizations about how educational access and wealth inequality can hinder or aid the adoption of new technologies – an insight into the privilege I have to do so. Finally, I came up with an idea that, if developed properly, could lead me to a path of dApp development and entrepreneurship. Blockchain is now a huge passion of mine.

  3. Fila Tigui

    July 25, 2022 by Yeli K.


    Driving Question:
    How might we use blockchain technology to create future innovative ventures?

    What were your goals for this module?

    My goal for this module was to design a decentralized app, token/coin, or NFT collection based on a concrete understanding of what blockchain is. I achieved my goals by being particularly attentive with our guest speakers and asking many questions to understand what blockchain is.

    What new things did you learn about yourself?

    I learned how interested I am for the potential impact of Web 3.0 on our world.

    What are your big takeaway lessons from this project?

    Blockchain is the future.

  4. Seher’s Project

    January 28, 2022 by Seher Y.

    Having the opportunity to create a wearable technology that can potentially be part of the solution for such a pressing issue was something rather exciting to accomplish. I think in-depth research and constant brainstorming helped me make a rather thoughtful project, and I believe I’ve grown a lot.

    -Class of 2023 Student Seher Y.

    Driving Question: How can I create a wearable inspired by the Expo 2020 ‘Opportunity’ theme that solves or draws awareness to a contemporary problem?

    Every 40 seconds, someone ends their life. My smartwatch concept has the primary purpose of monitoring the suicidal behavior of the patient while providing a feature of manually alerting selected people about their suicidal state. The watch monitors physical symptoms (e.g. heart rate, breath irregularities, stress, motion tracking) by using sensors to detect suicide risk objectively and rapidly. Out of sight, easy-to-use, and effective.

  5. Mo-Botics Module

    by Bido H. Luiza M. Santiago D. and Noemie T.

    Getting into the field of robotics with little hardware knowledge was both challenging and exciting. I learned that I can find ways to implement existing knowledge into a new field and that there’s always room to lead my own learning experience if I work hard enough. My biggest takeaway is always approaching any new project with a positive, open, and flexible mindset.

    -Class of 2023 Student Bido H.

    Driving Question: How can I design and build a robot – inspired by Expo 2020 and the Mobility Pavilion – that performs an action to increase our quality of life?

    Our project is an autonomous conservational technology system that aims to provide efficiency in agriculture. NutriBot goes around agricultural fields and senses its surrounding environment to measure moisture levels and the type of nutrients in the soil. It then uses this data to evaluate the minimum quantities of water and nutrients necessary to keep the soil healthy and sprays them in the targeted blocks. Implementing this system will make farmers no longer have to apply water or fertilizers across entire fields. NutriBot can conserve up to 40% of water already wasted in agriculture alongside nutrients due to human error and inefficiency.

  6. Using Music Therapy to Improve Emotional Wellness

    June 10, 2021 by Yeli K.

    Driving Question: How might I build an app that uses music therapy to improve the emotional wellness of teens?

    Module Summary: Music therapy is a unique form of rehabilitation that helps people of all ages deal with emotional, physical, and mental ailments by creating and listening to music. For her first TGS mastery project, CM1 Student Yeli K. coded an app that uses music therapy to help teens deal with emotional issues and created a corresponding pitch video to showcase the app.

    Student Reflection: “I am doing this project because mental illness has affected so many of my friends and me, and I believe that music therapy is an amazing non-invasive solution for adolescents. This project could bring about true change in our society. Additionally, this project introduced me to advanced coding concepts, which I would eventually like to pursue as a career.” -CM1 Student Yeli K.

  7. From Vansh to 1shh: Creating a Bilingual Album

    by Vansh C.

    Driving Question: How can I have a powerful impact on English and Hindi speakers through a bilingual album?

    Project Overview: For his mastery project, Vansh creating a bilingual hip-hop album. The lyrics, sung in English and Hindi, reflected the various personal experiences Vansh has had in his life. In the final tracks, the vocals and the instrumentals sit peacefully beside each other with neither fighting for center stage.

    What were your initial goals for this project? How did they change over time?

    Initially, I wanted to finish an album within two years, but the more I learned about the process, I realized that being a good singer/instrumentalist was a completely different set of skills than transferring that quality onto a laptop. Because I did everything on my own, musically, I had to produce, arrange, record, play, mix, and master the track all by myself. I also had to learn elements of photography and videography, such as cloning and color grading.

    Lastly, for marketing purposes, I also had to teach myself how to run an ad campaign and reach out to people kindly and ask them to listen to your music. I was not familiar with almost all of these processes, and learning all of them – at different levels – made me realize that I had to change my goals. I still ended up making many songs, but I didn’t finish any of them because mid-way through the project, my goal became to release a single before graduation. I definitely think I accomplished said goal.

    What are you most proud of?

    I’m really proud of the single I ended up creating because it’s a transition to a journey I’ve always wanted to embark on and marks the end of my impactful time here at TGS.

    What are the biggest lessons you learned through the process of your mastery project?

    I learned how much knowledge there is on the internet and the difference having a supportive community, like TGS, makes when one is pursuing a project of this magnitude.

  8. Accelerating the Circular Economy in Queretaro, Mexico

    June 9, 2021 by Isa Moro Luna

    Driving Question: How can I raise awareness and facilitate alternative solutions to food waste and loss in Mexico?

    Project Overview: For her service project, CM2 Student Isa Luna Moro set out to facilitate a circular economy system to reduce food waste inside Queretaro’s food industry. To do so, she worked with local restaurant Moser to improve their sustainability practices and contribute to the circular economy through techniques such as composting and recycling.

    Project Reflection: ““My service learning project was a journey of exploration, creativity, and boldness. During this project I decided to go out of my comfort zone and take one of my passions to the next level. I was able to improve my leadership, communication and self-confidence.”

  9. The Psychological Impact of Video Games

    June 7, 2021 by Zoya A.

    Driving Question: How can I study the psychological impact of video games?

    Module Overview: For her project, Zoya focused on psychological research by measuring the emotional and behavioral impact of violent and non-violent video games. Her correlative research looked at how playing video games affects individuals by observing them in their natural environment. The participants reflected on their mood and behavior, and Zoya evaluated this research to arrive at her conclusion.

    Project Reflection: “Through this project, I learned that I am quite interested in psychology. Conducting research was exciting; however, reading about existing research and previous studies was also quite fascinating. I learned so much about different research methods, and I made so many mistakes while conducting my research. Learning from my own mistakes, however, makes me confident about conducting more investigations in the future.”

  10. Emergent Behavior Simulations

    by Seb O.

    Driving Question: How can I apply my knowledge of emergent behaviors in a visual program to find the most efficient rule sets for species’ environments?

    Module Overview: Throughout the course of this project, Seb learned how to program in C# and Java alongside learning how to create a polished simulation of emergent behaviors in species using the Unity 3D-processing software. Emergent behaviors refer to when individual parts come together to work as a whole, in this case, the flocking behavior of birds. 

    Seb started by looking at birds as they are the most heavily documented species in emergent behaviors. He gathered data about the best rule sets. Based on this data, he determined which of the birds’ flocking patterns, including separation, alignment, and cohesion, were the most effective. 

    Project Reflection: “I learned a lot in all aspects of the product: data synthesis, graphing, programming, and more. The bit I enjoyed most was by far the data analysis, as I got some actual feasible results, all from my computer simulation.”

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