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  1. Info Link

    July 26, 2022 by Siphokazi S.

    Driving Question: How might we use blockchain technology to create future innovative ventures?

    What were your goals for this module? How did you achieve them?

    At the beginning of this module, I wasn’t quite sure what blockchain was and all I wanted to do was figure it out. By the end of the module, I was able to go beyond just understanding basic blockchain I was able to merge it with something that I enjoyed in my summative product.

    What new things did you learn about yourself?

    I learned to embody the TGS core value of grit, as I was online because of COVID this term. It really taught me to be patient with myself and to let my curiosity fuel me and challenge me to learn something new. This term was full of a lot of personal growth and I can proudly say I’m not the same as I was in the beginning of the term.

    What are your big takeaway lessons from this project?

    I think that my biggest lesson is to trust myself. At the beginning of this project, I was scared that I wouldn’t understand anything because I didn’t have a background in tech and coding. I thought I would really struggle, and before I even started the module, I was stressed about it. But I convinced myself to open my mind and be positive and to link it with something I understood.

  2. Cash $Back

    by Noah D.

    Driving Question: How might we use blockchain technology to create future innovative ventures?

    What were your goals for this module? How did you achieve them?

    My goal for this module was to develop a solid and applicable understanding of blockchain. Coming in, I knew absolutely nothing about NFTs, cryptocurrency, decentralized finance, or web 3.0. Now, I can say that I have a significant knowledge bank about these emerging technologies. I was able to apply my understanding to create a wireframe and white paper for a decentralized face-to-face loaning platform: Cash $Back.

    What new things did you learn about yourself?

    Through this module, I learned a lot about the feedback process. I had multiple ideas for my module summative that I was really excited about. However, when I brought them up with guest speakers and module leads, they got picked apart and heavily criticized. I realized that I didn’t know quite as much as I thought about blockchain, and as such was able to begin seeing this feedback not as something to fear, but something to learn from. By the end of the module, I hoped for critical feedback on my work, as I knew that that is what would help me the most.

    What are your big takeaway lessons from this project?

    From this module, I took away a really good understanding of a technology that could be very relevant to all of us in the future. I found a passion for design – spending hours on end choosing color palettes, font combinations and arranging features for my wireframe. I came to new realizations about how educational access and wealth inequality can hinder or aid the adoption of new technologies – an insight into the privilege I have to do so. Finally, I came up with an idea that, if developed properly, could lead me to a path of dApp development and entrepreneurship. Blockchain is now a huge passion of mine.

  3. Emergent Behavior Simulations

    June 7, 2021 by Seb O.

    Driving Question: How can I apply my knowledge of emergent behaviors in a visual program to find the most efficient rule sets for species’ environments?

    Module Overview: Throughout the course of this project, Seb learned how to program in C# and Java alongside learning how to create a polished simulation of emergent behaviors in species using the Unity 3D-processing software. Emergent behaviors refer to when individual parts come together to work as a whole, in this case, the flocking behavior of birds. 

    Seb started by looking at birds as they are the most heavily documented species in emergent behaviors. He gathered data about the best rule sets. Based on this data, he determined which of the birds’ flocking patterns, including separation, alignment, and cohesion, were the most effective. 

    Project Reflection: “I learned a lot in all aspects of the product: data synthesis, graphing, programming, and more. The bit I enjoyed most was by far the data analysis, as I got some actual feasible results, all from my computer simulation.”

  4. Developing a Blockchain Game

    October 27, 2020 by Che H. and Scott H.

    Driving Question: In what ways can the philosophy of decentralization and blockchain technologies be catalysts for disruption and efficiency within the current modus operations of the business world?

    During their Panama term, Che and Scott elected to develop a game that gamifies the backend of Blockchain to simplify and educate users on how blockchain really works.

    The game concept they developed is Metaminers, which aims to have users build a blockchain together with their friends. Users add to the chain by playing minigames, receiving rewards for completing entire blocks. Unlocking blocks leads to a chest containing rewardables that can be used to help solve problems easier in the future. As part of their process, Che and Scott spent quite a bit of time developing a wireframe of their product including graphics and other assets, examples of which you can see below. For their smart contract, they chose to mirror the inherent ethics held by founder Satoshi Nakamoto during the creation of Blockchain.

    Click the image caption to view their site:

    https://marvelapp.com/prototype/di9b5e7/screen/66755354?
  5. Understanding Blockchain: A Door to the Future

    by Maria Do.

    Maria decided to tackle two topics at once: 1) most people have a misunderstanding of economic issues and 2) most game companies are greedy, spamming their “free” products with exclusive content. Their solution was to “create a multiplayer game owned and updated by the players where gamification is used not to make customers spend money, but to solve issues with the economic system.” In their project, the game is owned by the community and the community decides.

  6. Photography and Geometry

    September 4, 2020 by Paula M.


    Driving Question: 
    How might I grow my creativity during the COVID-19 crisis through exploring the science of creativity and innovation and experimenting with art?

    What were your goals for this module? How did you achieve them?

    Learning about something my parents are passionate about and learning the basics about photography and applied geometry in nature was my objective of the module. I also wanted to grow my creative confidence and challenge myself to try something new. I did this by taking lessons from my dad, getting ideas, and researching. I think my final products and process portfolio reflect such.

    What did you learn about yourself or about your creative process or about your medium?

    I learned I have a hard time going with the flow and not planning photos. I thrive when I plan and trust myself. I challenged myself by trying something new and showing my work to others, when it’s not my strength and by mixing two areas of improvement in one summative and module. I met my expectations and went above them by taking photos that I am proud of and clearly show my progress. I’m impressed with what I achieved in some of my photos, the math and geometry in others, and how I saw the world finding more shapes. Photography is a great form to capture life and emotions, and it’s quite a complicated art form for me.

  7. Blockchain Disruption: Metaminer

    May 21, 2020 by Che H. and Scott H.
    Click to view the live project visual

    Driving Question: In what ways can the philosophy of decentralization and blockchain technologies be catalysts for disruption and efficiency for the modern business world?

    Project Description: For our Panama module, we gamified the backend of blockchain technology to educate users on how blockchain works.

    To do so, we developed the game concept of Metaminers with the aim of having users build their very own blockchain on a multiplayer platform. The goal of the game is to simplify blockchain technology in an approachable and fun way.

    Players would play minigames to add blocks to their chain and receive rewards for completing blocks as they progress. Adding blocks to the chain leads players to chests containing rewardables that can be used to help solve problems. Players can also place rewardables in a marketplace where others can buy these cryptocollectibles and experience blockchain transactions on the Ethereum blockchain in the process. Throughout our process we spent time developing a wireframe of Metaminers including the game graphics and other assets. We also developed the structure for the games smart contract safeguarding our outlined game ethics with the aim to primarily ensure positive user experiences on the Ethereum blockchain.

    Scott’s Process Portfolio

    Che’s Process Portfolio

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