Driving Question: How might we collaboratively implement a design-thinking process to meet the needs of the community we serve?
Explanation of Summative
Our summative product is the concept design and layout for an app designed to help households cut back on their domestic food waste by providing them with an interface to better manage the contents of their fridge, their dietary needs, and trips to the grocery store. The app would address some of the main reasons for domestic food waste that we identified – overbuying of food in general and poor storage of it in the house (i.e. forgetting about it in the fridge, letting it exceed its expiry date and having to throw it away, etc).
What were your goals for this module? How did you achieve them?
Our primary goal as a team was to learn how to collaborate effectively online, especially when deprived of the intimacy and information exchange of real human contact. Our meetings were casual yet productive, and we made the most of our situation by calling each other frequently in between to compensate for the lost opportunities we would have had if we were physically together. Another of our goals was to learn how to properly conduct interviews with users – we achieved this first by researching the nuances of good and bad interviews and then interviewing members of our families, the TGS community, etc.
What did you learn about yourself or about your creative process or about your medium?
A large part of our creative process had to do with accommodating various people in our team. This meant scheduling meetings, which included keeping in mind a distance of 7 hours between two of the members’ timezones. In another sense, though, this involved designating roles based on different people’s abilities and expertise, largely to do with technology and software design. Therefore, we learned the importance of using the strengths of the people on our team and assigning them to the areas that they’d be most effective in.
What did this project mean to you?
This project was meaningful in that it brought a group of us students together who didn’t necessarily interact very much outside of school before; it also taught our team much about the real nature of collaboration as something that can be both online and in person.