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  1. Footballnomics: Triumph on the Field and in the Global Economy

    December 10, 2024 by Teacher-Led Module

    Driving Question:

    To what extent does football contribute to Brazil’s economy?

    Module Summary:

    The teacher-led module “Footballnomics” explores the cultural, social, and economic impact of football in Brazil. Guided by the driving question, to what extent does Brazilian football impact its economy, students investigate how football shapes communities and contributes to economic systems. The module highlights football not only as a sport, but as a powerful social force that connects people and influences national identity.

    Throughout the module, students engage in experiential learning, field visits, and academic study to better understand football’s role in Brazilian society. Learners participate in activities such as playing beach football, attending live matches, visiting stadiums, and exploring favelas, gaining firsthand insight into how football is embedded in everyday life. They also collaborate with organizations that use football as a tool to support youth and provide safe community spaces.

    Academically, students explore both the economics and psychology of football, including topics such as supply and demand, financial systems within the sport, marketing strategies, and concepts like tribalism in fan culture. The module is further enriched by guest speakers, including former professional players, coaches, and advocates addressing issues such as racism in football and the global influence of the sport. In their final projects, students apply their learning by creating games and simulations that reflect the economic and strategic aspects of football, demonstrating how the sport operates both on and off the field.

  2. Beyond Existing

    September 12, 2024 by Teacher-Led Module

    Driving Question:

    How can we apply our learning of indigenous environmental advocacy in Canada to create a sustainable NGO in our home country?

    Module Summary:

    The teacher-led module “Beyond Existing” explores the intersection of Indigenous environmental advocacy and NGO development in Canada. During the module, students examine how Indigenous perspectives, histories, and cultural traditions shape approaches to environmental stewardship and community advocacy. The module challenges students to consider how these lessons can be applied globally by asking the driving question: how can students use their learning about Indigenous environmental advocacy in Canada to create a sustainable NGO in their home countries?

    Throughout the module, students engage in an immersive learning experience that combines research, workshops, guest speakers, and field experiences. Learners begin by building foundational knowledge about Indigenous history, culture, and social narratives in Canada before exploring real-world examples of advocacy and nonprofit work. Students also travel to Bowen Island, where they meet Indigenous artist and storyteller Simon James and learn about cultural practices such as totem pole carving, as well as visit the Chinatown Storytelling Centre to explore the relationship between governments and NGOs.

    In the later stages of the module, students participate in workshops focused on NGO development and social entrepreneurship, learning how to craft mission statements, develop a theory of change, and frame social issues effectively. Students also meet leaders such as Chloë Fraser, an environmental advocate and TGS alumna, and community figures including Karlen Thomas and Manvi Bhalla, who share their experiences in advocacy and nonprofit leadership. The module culminates in a charity ball event, where students pitch their NGO ideas to a panel of guests in order to secure support for their initiatives and demonstrate how they can apply their learning to create meaningful change.

  3. Mo-Botics Module

    January 28, 2022 by Bido H. Luiza M. Santiago D. and Noemie T.

    Getting into the field of robotics with little hardware knowledge was both challenging and exciting. I learned that I can find ways to implement existing knowledge into a new field and that there’s always room to lead my own learning experience if I work hard enough. My biggest takeaway is always approaching any new project with a positive, open, and flexible mindset.

    -Class of 2023 Student Bido H.

    Driving Question: How can I design and build a robot – inspired by Expo 2020 and the Mobility Pavilion – that performs an action to increase our quality of life?

    Our project is an autonomous conservational technology system that aims to provide efficiency in agriculture. NutriBot goes around agricultural fields and senses its surrounding environment to measure moisture levels and the type of nutrients in the soil. It then uses this data to evaluate the minimum quantities of water and nutrients necessary to keep the soil healthy and sprays them in the targeted blocks. Implementing this system will make farmers no longer have to apply water or fertilizers across entire fields. NutriBot can conserve up to 40% of water already wasted in agriculture alongside nutrients due to human error and inefficiency.

  4. Efficient Human Settlement

    January 27, 2022 by Mila F. Mmelta M. and Guillermo H.

    One of my favorite sessions was right after our wexplore, visiting Tierra del Sol. It was unbelievable. The place was fantastic and so heart-warming. Everything was so thought out and showed an impressively accurate representation of what a community space should look like. I spent such a great time there and hope to go again. I learned more than I could’ve imagined.

    -Class of 2023 Student Mila F.

    Driving Question: How might we use our understanding of architecture through time to design a context-informed structure?

    Our group designed what we believe is a modern take on a traditional Oaxacan house and gastronomical hub which showcases the Oaxaca’s rich food and drink diversity.

    What new things did you learn about yourself?

    We learned about the impact of colonialism on Mexican architecture through our experience through seeing the use of traditional European elements that incorporate Mexican structures.

    What are your big takeaway lessons from this project?

    Our biggest takeaway was the process of the environmental impact analysis as I feel like the process of environmental impact analysis will be very important in any project I want to do that involves construction thinking about input and output I am putting in the environment.

  5. Urban Gardens

    by Viktoria L.,Rachel C.,Samy M.

    This module was one of my favourites, as I learned more about the ins and outs of sustainable buildings in the state of Oaxaca and a little bit of architecture. Ever since TGS introduced the core value of Pixki, I have become more aware of the environment and the impact humans have had and will continue to have on the world around us. Every small project like this makes me think more and become conscious of my actions.

    -Class of 2022 Student Viktoria L.

    Driving Question: How might we use our understanding of architecture through time to design a context-informed structure?

    What were your goals for this module? How did you achieve them?

    Our goal this term was to create a sustainable settlement that involved the development of a community garden, greenhouse, and administrative building to encourage ethnobotanical practices in the city of Oaxaca. We achieved this by creating an environmental impact statement, presenting it to a panel of Oaxacan architects, and applying the feedback we received from them to build a miniature settlement in real life.

    We acquired the knowledge to do so from our weXplore, where we first practiced building models and creating environmental impact assessments. Tierra De Sol also factored in, as it’s where we learned more about sustainable practices. Oaxacan architects also played a large part, as they answered our questions even after the panel.

    What new things did you learn about yourself?

    We learned that we are very good at building expandable walls as a team. At Tierra De Sol, we were given the chance to do so, and we were the fastest, most efficient group of all. We sawed and drilled twice as many sticks as everyone else. Our secret was that everyone had a role in the activity, and we worked the best we could.

  6. Fracture and Reconciliation Through a Mosaic

    February 26, 2021 by Lexie and Gigi

    Driving Question:How can we convey the complexities of ethnic and religious reconciliation through our experience of Bosnia and Herzegovina?

    Students Lexie and Gigi decided to tackle an art form that was new to them for their project: crafting a mosaic. The project was filled with symbolism: breaking the tiles represented the destruction that took place during the 90s conflict. Putting the tiles back together in the shape of Bosnia showed that with hard work and time (and given that this was a new art form for the two of them, it required a lot of hard work and time), Bosnia can one again become, regardless of age, culture, ethnicity, or religion.

    Lexie and Gigi visited Bosniak mosques, Serbian Orthodox churches, and Croatian Catholic churches to understand what color tiles to use in the mosaic. They learned that green is an essential color in Islam and is Muhammad’s favorite color, that Orthodox churches are often very colorful, and that Croatian Catholic churches heavily feature whites and golds.

    Once they had identified color schemes and prominent designs, they created patterns based on what they had seen during their scouting process and featuring the colors mentioned above. Once the tiles were created, they smashed them into pieces (90s destruction). Next, they combined the colored elements with white tiles to form the outline of Bosnia and Herzegovina. To finish the piece, Lexie and Gigi grouted the gaps and glossed the top to make everything shine.

  7. Our Impact

    January 13, 2021 by Sofia V.

    Driving Question: How can I use photography to raise awareness about our human behavior’s impact on the environment?

    Project Description

    My personal project this term is a photography project about human behavior’s impact on the environment. While wondering why we are not acting as urgently as we should for the climate crisis, I found people often see the crisis as a distant challenge, both in time and in space. Through this project, I wanted to raise awareness about the impact of our daily and individual actions on the environment, and ultimately, bring people closer to the challenge.

    Reflection:

    “My main takeaway from this project is that, no matter how global any challenge is, the individual action will end up making the difference.”

  8. Developing a Blockchain Game

    October 27, 2020 by Che H. and Scott H.

    Driving Question: In what ways can the philosophy of decentralization and blockchain technologies be catalysts for disruption and efficiency within the current modus operations of the business world?

    During their Panama term, Che and Scott elected to develop a game that gamifies the backend of Blockchain to simplify and educate users on how blockchain really works.

    The game concept they developed is Metaminers, which aims to have users build a blockchain together with their friends. Users add to the chain by playing minigames, receiving rewards for completing entire blocks. Unlocking blocks leads to a chest containing rewardables that can be used to help solve problems easier in the future. As part of their process, Che and Scott spent quite a bit of time developing a wireframe of their product including graphics and other assets, examples of which you can see below. For their smart contract, they chose to mirror the inherent ethics held by founder Satoshi Nakamoto during the creation of Blockchain.

    Click the image caption to view their site:

    https://marvelapp.com/prototype/di9b5e7/screen/66755354?
  9. Understanding Blockchain: A Door to the Future

    by Maria Do.

    Maria decided to tackle two topics at once: 1) most people have a misunderstanding of economic issues and 2) most game companies are greedy, spamming their “free” products with exclusive content. Their solution was to “create a multiplayer game owned and updated by the players where gamification is used not to make customers spend money, but to solve issues with the economic system.” In their project, the game is owned by the community and the community decides.

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