Driving Question: How might we collaboratively implement a design-thinking process to meet the needs of the community we serve?
What were your goals for this module? How did you achieve them?
Our goal for this module was to find a solution to help teens in online school keep in contact with their friends. We wanted our final product to be easily implementable and useable. We achieved our goal by following the steps design process and consulting students in our community.
What did you learn about yourself or about your creative process or about your medium?
As a group, we learned the importance of hybrid brainstorming in collaboration. It allowed us to connect different ideas when problem solving to create a better overall product.
What did this project mean to you?
This project is important for us because we made something to positively impact our community in these difficult times.
Driving Question: How might we collaboratively implement a design-thinking process to meet the needs of the community we serve?
Who was your target audience? Why?
Our target audience was the TGS community. We saw the impact that going online had on the community’s morale. Since there were not as many opportunities to connect with one another, so we decided to create such an opportunity.
What were your goals for this module? How did you achieve them?
We aimed to give an opportunity to the TGS community to connect with each other in a way that is fun and comfortable. We did this by hosting an open-ended discussion about controversial topics.
What did you learn about yourself or about your creative process or about your medium?
Each one of us learned something different about ourselves.
What did this project mean to you?
This project gave us an opportunity to form more connections within the community. It was also our first time collaborating with people we hadn’t before, so this project also allow us to form bonds within our summative group.
What were your goals for this module? How did you achieve them?
I wanted to create an epic song with the help of my friend, who is a singer. I achieved them by collaborating with my friend and his dad and learning how to use GarageBand. I made three different songs, but the last one is the actual song, the first 2 were practices. Currently, the song is still a work in progress, so I will aim to showcase it in the future.
What did you learn about yourself or about your creative process or about your medium?
I learned that I could be creative with music and work well on a small team. Before, I thought I was not good at music production, but with this term, I became good at it. Also, my collaboration skills increased as well. I managed to get in contact with my friend and his dad and created a plan to record the song without me being there in person.
Driving Question: How might I grow my creativity during the COVID-19 crisis through exploring the science of creativity and innovation and experimenting with art?
What were your goals for this module? How did you achieve them?
My goal for this module was to draw more of these circular ornaments, but as time passed, it changed to learning and working comfortably with Photoshop. I did achieve that goal by watching YouTube videos and learning some aspects of Photoshop and applying them to solve different issues that I faced over the course of six weeks.
What did you learn about yourself or about your creative process or about your medium?
As mentioned, I learned Adobe Photoshop from scratch, but for my process, I learned that I often get attached to my ideas, and that tends to limit my creativity. But with this creation, I challenged myself and tried switching my process up. I came up with a list of ideas before I started working on any of them, and that was a very different experience for me.
Driving Question: How might I grow my creativity during the COVID-19 crisis through exploring the science of creativity and innovation and experimenting with art?
What were your goals for this module? How did you achieve them?
The main goal for me was: By the end of this module, I will be paying a lot more attention to the creative process itself, instead of the final product. I have experimented with the creative process. I have successfully implemented the incubation period in my creative process. When I first thought of the script, I had several scenes I wanted to do. I distanced myself from my ideas, which increased my productivity. After a walk, I listed all of the thoughts I had and I was impressed by how my list increased beforehand and after the incubation. With the evaluation stage, I am feeling much more eager to share and discuss my ideas with peers, family, and others, and I accept critique as constructive feedback. I think this term was a breakthrough for me in terms of understanding creativity. I am now paying a lot more attention to the process itself rather than focusing on the final product. After experimenting with all stages of the creative process, I enjoyed doing it, and I feel I am much more productive.
What did you learn about yourself or about your creative process or about your medium?
I feel that I have really grown in creativity and especially in the creative process. Before the module, I didn’t know that the usual things that I do when creating something have a scientific base behind them. This module helped to focus more on the process of creativity rather than on the final product. As for animation, I took a course on animation (Minecraft Animation), which helped to develop the main techniques such as lighting (Omni lights), animating (3D animating using Blender), interacting with the world (adding items, texture mapping), and rendering. I have successfully experimented with lighting, which looks great (according to feedback) and created a walk cycle, which is essential, and it can be used in future animations. I set up the characters, added skin, changed eye color, and so on.
Driving Question: How might I grow my creativity during the COVID-19 crisis through exploring the science of creativity and innovation and experimenting with art?
What were your goals for this module? How did you achieve them?
For this project, we focused on graphic design and fashion, and we achieved them by completing our summative products, a magazine that contains COVID-19 fashion pieces like graphic t-shirts and face masks.
What did you learn about yourself or about your creative process or about your medium?
Throughout the module, I wanted to focus on lessening the self-doubt that I had when coming up with new ideas. One of the biggest takeaways that I have was about how I approach feedback. Here’s a little bit from my reflection earlier this week, “After the feedback sessions, I realized that I tend to overthink my creative decisions sometimes and that usually leads to self-doubt. Having the feedback sessions so often has helped me refocus my attention to create something that I’m happy with and not actually have too much time to overthink. I’ve learned that I can work so much more efficiently when I’m not worrying about unnecessary things.” This was really helpful to learn since I’m going to start working on my mastery project soon and feedback is a crucial part of the whole mastery process. Now, I’m more aware of how I like to work, and when feedback is the most helpful to my process. -Gigi
Driving Question: How might I grow my creativity during the COVID-19 crisis through exploring the science of creativity and innovation and experimenting with art?
What were your goals for this module? How did you achieve them?
With this module, I wanted to both teach myself how to play guitar, as well as all of the various pieces needed to become a songwriter. My end goal was to write an acoustic guitar and vocal song heavily influenced by Midwest Emo music and Math Rock (originally simply about the world at large, which later morphed into my own life due to a break up with my long time girlfriend). I started a complete novice in both my playing ability as well as composing, and both due to a substantial amount of inspiration from my chosen genre and my experimentation created my first complete piece of music, “Manic Pixie Dream Girl.” Due to my fresh perspective on learning guitar, I was able to reach my rather lofty goal of this completed track.
What did you learn about yourself or about your creative process or about your medium?
During this project, I became much more in tune with myself by presenting my creations to an outside audience, feeling comfortable enough to use my own experiences as inspiration, and getting feedback based on personal projects. I had only first picked up acoustic guitar two months ago, so I had to work with the limitations of my writing and performing skill levels. The result was all done in one take because I wanted my final recording to be proof of my competency at guitar, not at audio editing software.
Driving Question: How can I build a modern recurve bow with the available materials in Panama City and be able to explain the physics behind archery in a simplified way to my audience during showcase?
Project Overview: I have been practicing archery since 2016 and my passion for archery never stopped after joining TGS.
During the Panama term, after finding out about the opportunities the “Fab Lab” (fabrication lab) offered, I couldn’t miss the chance to build and design my own bow. With Educator Dan Garvey’s help I was able to make the “skeleton” of a recurve bow and understand some basics of wood working and lamination.
While working on the project I faced many challenges. The first try of making the bow failed because the wood strips were too thick, so Dan and I made thinner wood strips and experimented with it until the lamination of the bow succeeded. I learnt so much out of this passion project, from real life application of geometrical translations in planes, scaling, wood working to patience and learning how not to give up when something doesn’t succeed during the first try.
Driving Question: How can I use my passion for applied physics to create an omni-directional treadmill?
Project Description: Nebula Model O is an omni-directional treadmill specified for virtual-reality gaming.
My goal was to design a functional, beautiful, and structurally sound omni-directional treadmill. Moreover, I wanted to use sustainable, very accessible materials like carbon-glass and other used in 3D printing.
Njeri’s Process Portfolio
The Fool’s Journey: A Look at my Creative Process
I will say, the look of the audience when I lead my presentation with “Hi I’m Njeri, and I am presenting an omni-directional treadmill I devised,” was very close to the best part of it all. It was a look that I am well accustomed to receiving; the look in between intrigue, and “what the heck is she on about?” The key, however, I have learned, is maintaining that perfect balance between eccentricity and conventionality to hold the intrigue of the audience. You see, the eccentricity is what feeds intrigue, but should it not be fed with the spoon of conventionality; you risk losing intrigue in favor of being tossed in the looney bin. It appears, however, that this process of maintaining a balance between sanity and insanity only applies to my presentation technique and not my decision-making process.
Till this day, it both haunts and fascinates me that, inspired by the Australia VR module, I decided to develop an omni-directional treadmill holding only a laughable amount of the prerequisites necessary for such a task.
Expert level understanding of engineering concepts, an understanding of how to use complex virtual engineering software, an advanced understanding of statistical mechanics, material physics? Allow me to laugh in announcing I had none of these.
Zero, zip, zilch.
Quite literally, all I had was an idea of how I wanted it to look, work, and feel, paired with an understanding of classical mechanics in my intellectual toolkit. For lack of a better way to phrase this, in terms of knowledge and skills, this project required a crane, a forklift, and an array of construction equipment, while I only had a small tool kit with a single screwdriver. So my decision, in choosing to build an Omni-directional treadmill may look like one of great hubris, it was one of a much more formidable nature; foolish.
As I embarked on my project, I had to painstakingly learn a six-month formal course on how to use the engineering software Fusion 360 in less than a month. This program served to communicate my idea into a physical form but did nothing to prove it’s functionality. And I was much more interested in functionality than I was in physical design.
In fact, the guiding question throughout the entire project was “Can spherical motion provide an Omni-directional experience, and to what extent is it feasible for the human gait?” The former part, I could only answer through countless simulations I ran. The overwhelming answer was a screeching yes. The answer to the latter, however, can only be theorized for now until a physical human-sized-model is printed and assembled. For now, the assumption is yes.
But you see, in presenting the burning questions that fuelled me through this project, I gloss over the most important part of it all: I had to stumble through it all like a fool. Because I did not exactly have someone to guide me through the janky technical aspects of it, I had to discover things for myself. Moreover, because I was essentially a blank slate in terms of scientific knowledge (in comparison to what I needed to know), I had to treat everything experimentally.
One example of this is when one component would exert far too much pressure on another, a singularity would occur every time I ran a simulation. So I observed it, recorded graphs based on this behavior, then googled it and found out that this phenomenon was statistical strain. It had been discovered more than 100 years ago and sat on the coattails of the theory of thermodynamics. I realized I was in a very unique position where these concepts were not just formulas on a university textbook, but rather something I was actively observing and working with in the most practical sense.
So while I was stumbling through this desert of knowledge as a directionless fool, my lack of direction allowed me to do what science is all about: ask and observe free of any biases. My acceptance of being a complete fool allowed me to skip the Dunning-Kruger curve all together in embracing that I know nothing, and thus birthing my greatest ambition — I want to know.
The truth of the matter is that from a surface level I did it. Against my own expectation (and anyone with even a sliver of reason), I actually managed to do it. Should I have the funds tomorrow, I could print out the human-sized version of the device and begin working on the electrical aspect of it. I could easily have a finished product in less than a year. But that doesn’t matter to me. Nebula is just a device, its inventor, however, as I discovered, is the most foolish, audacious, stupidly curious person who will get it done. That is the greatest discovery I got from this project.
And from this project, I have realized one thing for certain: as long as I live, I will create things, fail, and succeed, allowing the ocean of curiosity to guide my foolish mind.
So I shall leave you with this rhetoric that I continually ask myself: Does it take one to know, to do? or does it take one to do, to know?
Driving Question: In what ways can the philosophy of decentralization and blockchain technologies be catalysts for disruption and efficiency for the modern business world?
Project Description: For our Panama module, we gamified the backend of blockchain technology to educate users on how blockchain works.
To do so, we developed the game concept of Metaminers with the aim of having users build their very own blockchain on a multiplayer platform. The goal of the game is to simplify blockchain technology in an approachable and fun way.
Players would play minigames to add blocks to their chain and receive rewards for completing blocks as they progress. Adding blocks to the chain leads players to chests containing rewardables that can be used to help solve problems. Players can also place rewardables in a marketplace where others can buy these cryptocollectibles and experience blockchain transactions on the Ethereum blockchain in the process. Throughout our process we spent time developing a wireframe of Metaminers including the game graphics and other assets. We also developed the structure for the games smart contract safeguarding our outlined game ethics with the aim to primarily ensure positive user experiences on the Ethereum blockchain.