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  1. Biocities: Building a Better Farming System

    June 15, 2021 by Seb O.

    Driving Question: How can I apply my understanding of closed system ecosystems to design a better farming system in my city?

    Module Overview: In the Biocities module, Seb looked at how naturally functional systems work and how we can apply that understanding to increase the efficiency of food production in a more sustainable and resilient fashion.

    Project Reflection: “The Biocities module was really interesting. I loved the independence given by the educators and the ability to take the product where I wanted to take it. I learned so much about agriculture, useful 3D design skills, and animation techniques and was able to conduct a closed-system experiment via a BioBottle.”

  2. Emergent Behavior Simulations

    June 7, 2021 by Seb O.

    Driving Question: How can I apply my knowledge of emergent behaviors in a visual program to find the most efficient rule sets for species’ environments?

    Module Overview: Throughout the course of this project, Seb learned how to program in C# and Java alongside learning how to create a polished simulation of emergent behaviors in species using the Unity 3D-processing software. Emergent behaviors refer to when individual parts come together to work as a whole, in this case, the flocking behavior of birds. 

    Seb started by looking at birds as they are the most heavily documented species in emergent behaviors. He gathered data about the best rule sets. Based on this data, he determined which of the birds’ flocking patterns, including separation, alignment, and cohesion, were the most effective. 

    Project Reflection: “I learned a lot in all aspects of the product: data synthesis, graphing, programming, and more. The bit I enjoyed most was by far the data analysis, as I got some actual feasible results, all from my computer simulation.”

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