Take Part in the Project: Visit the Asombro Website
Driving Question: How might we collaboratively implement a design thinking process to meet the needs of the community we serve?
What were your goals for this module? How did you achieve them?
Our collective goal was to make a fun product that could potentially boost the mental health of teenagers all around the world aged 13-17. We did it by creating Asombro – a collection of jars filled with surprising prompts suiting every person’s individual interests. Asja created the jars; Dia the website, the Instagram account, and the logo; Viktoria did the prompts.
What did you learn about yourself or about your creative process or about your medium?
We learned how to apply design-thinking into making something into reality, and figured in the end that following a structured way of creating a product made the process a lot easier. Our team will definitely apply design-thinking skills to our future projects. We took into account our stakeholder’s needs by conducting over 20 empathy interviews and went through feedback sessions, and got a lot of positive responses regarding the idea.
What did this project mean to you?
It meant a lot, each of us learned something new about ourselves.