Maria decided to tackle two topics at once: 1) most people have a misunderstanding of economic issues and 2) most game companies are greedy, spamming their “free” products with exclusive content. Their solution was to “create a multiplayer game owned and updated by the players where gamification is used not to make customers spend money, but to solve issues with the economic system.” In their project, the game is owned by the community and the community decides.
Vroom Room
How might I refurbish a van to a standard at which I can comfortably travel, live, and thrive in ?